Mabinogi patch problems




















Which is the problem with "Skipped Content". The "why" is fairly obvious and follows what I said. It's not the wiki's job to just hold information. A lot of the recent editing has been all about that. A future content section in the context of listing patch updates is qualitatively unhelpful and actually doesn't offer that much insight.

Significantly more helpful are forum threads and the like which discuss upcoming content in detail but we don't do that here even for content we have. Then your problem isn't with foreign content or whether we should include it. I'm not sure how I need to explain this to you given that you didn't get the general idea the first time around. In a nut shell, the inclusion of "Foreign Content" will impact the quality of the page by nature of it not meeting the needs of the wiki sufficiently.

Keep if renamed to "Unreleased", avoid "Skipped" as "Skipped" implies we should already have it. The banner should say there is no indication similar to "in the box" games. But as this is not the role of a wiki, we should not lose sleep over it. Exclude if in doubt. Label confirmed future content "Future Content". Let people know what we know is coming. No, unless it can't be confirmed. As stated, it looks good for the wiki to be ready on day one of an update. I'll say yes for the remote chance that we might potentially even generate our own content I feel this may happen because fail message changes.

We may overlap with other versions in odd ways and times. There is no such thing as "skipped" content, and I still stand firmly by it. Each region chooses what they want to release when or if. Otherwise, we should be putting in information that KR doesn't have, but the other regions do like the Mabinogi Open Market in Japan, etc. This is a wiki for this region of the game. I really do not believe that a wiki needs information that is not in the game unless it's something minor that is a difference between regions that would normally be placed in the Trivia Section.

Doing this will cut down on people believing every word you have to treat the readers like idiots, harsh, but it's the truth. I don't see other game Wikis putting in info that isn't released on their service like Mabinogi does, and they do just fine.

If players want to get their "unreleased fix", then they can go scour the foreign websites. I would not be opposed to keeping unreleased content hidden however, to cut down on the time to edit pages when they do go live in this service of the game. If we do have Foreign Content, then yes, include the other services of the game. There is no reason for it to be selective on what is added and what isn't. Basically, all or nothing. Minor tangent here but, what is Mabinogi Open Market?

Yes if non-KR is okay. No if we should be KR-only if at all. My argument for 5 is is Yes, because we do get content from JP. I'm a hypocrite, I brought the subject back up in the thread I said shouldn't discuss it.

But we might as well while we're at a vote. It's currently only found in JP. I'm not good with links, but here's the link to explain it in Japanese of course. I'll test that later, I have a character on KR Lute. Thus, I don't see a reason to discriminated between content from one server and another. Ugh, I hate formatted questions like this, but whatever. No, don't remove. I still see no real reason to remove it. Yes, sectioned area for this please.

We have been given this information, and we should have it available for others to view. No, information that has been formatted in such a way that everyone knows it might never come out would be the best way to have it.

Yes, if it is a huge update with skills and part of the story it should definitly be here. People like to see what's coming. If it's a major update like an entire skill set I don't see why we shouldn't no matter where it's from. Isn't nexon hq in japan now? Since you guys apparently allow any discussion devolve into nitpicking and finger pointing let the vote happen! If you want a vote to count, follow sakura's format and please stop the bickering and defending.

If you count the rest of the discussion for number 1, Mikaya and Yinato have both agreed to removing it.

Rather than including opinions from another thread that didn't even vote on what you suggested we base it on, lets invite them to vote. Here is my non-vote as a semi-objective, semi-ignorant read: useless opinion from someone who doesn't play this game anymore: The Patches page should not include information about other regions.

It should only have content available to NA. That means removing Skipped Content tm as well as the current patch numbers at the top, which are incomplete and formatted slightly inconsistently as well.

I'm not so convinced that the content needs to be flat out removed, but it should be on another page. Either way, I doubt this group of people will resolve this any time soon, so this may be a decision made by the staff.

I use the word censorship because that is what it is, I cannot think of another 1-word phrase to describe deliberate hiding of information. I could agree with your non-vote opinion. Though I'm not sure how I'd be able to write one on the page itself if people go directly to the page and not from the Patches page. We might be able to do so if we treat it like a spoiler box.

You may be of the opinion that there's no such thing as too much information, but I would disagree strongly and be completely baffled if you took a hard stance on that.

Whether or not this information is too much is up for discussion, but I won't waste time arguing whether or not there's such a thing as too much information. Calling it censorship simply reinforces your opinion to keep the content using a loaded word with obviously negative connotations, which will just further annoy people who disagree with you.

These people want to deliberately hide regional patch content on this wiki in the same way they want to hide the birthday of Abraham Lincoln yes, an extreme example ; they simply don't see it as relevant. I believe there can be too much information in one place. For example, if on the Magnum shot page we describe how to open your inventory, how to obtain a bow and how to obtain an arrow, how to equip a bow then an arrow. I would consider that too much information. But if we had a page specifically for explaining how the interface worked, specifically for saying how to obtain and use items, I do not think that is too much information.

Almost everything has a place in my opinion, so long as it is not incorrect or badly worded information. It doesn't have to be long and it doesn't have to be short, but I do not think there is a reason something should not be somewhere if it does not violate the policy and there is room and people who are willing to offer their time to provide the information.

Why don't we just go ahead and do that? Just make a branch page from patches with a link to "Other Versions" and we can all fight about keeping that page there; it already takes far too long to load even this thread. As it is, version number is highly irrelevant because it basically just counts how many times they've changed the game, which often includes bug fixes. Then the "Patches" page will only contain information about NA patches which it should. A page designed to list our patches doesn't need to do anything more than that and I'm certain we can all agree.

Then those who like to compare can go ahead and take the effort to look at the other page which is out of sight. On the flip side, many do find it relevant to have some cursory information on other regions. If it's on a page you never see, it's not so much different than having Vindictus info on a userpage.

Although I grant you this enters a slippery slope of "how much is too much" I find total disallowing to be too extreme when it comes to providing information. Assuming for the moment this information is relevant to Mabinogi, there are people willing to provide this information, it does not break the policy, and there are people willing and wanting to read this information, why would we deny a contributor to write this information?

If you're confused, just reply to the initial post and it will make a new pyramid bracket at the bottom, and we'll just continue the conversation from down there if you want. I mentioned somewhere this is an NA wiki and we should more so focus on anything related to NA Mabinogi than anything else. When we get it in a major patch, it'll be brought up and noted in the notes.

Otherwise, it should be removed. So that's a no on 1 and a yes on 3. Can you answer 4 and 5 in your opinions? And if we must include foreign content, should we do KR-only or also include content from other servers like JP? I mean if the majority is that it should not be removed, what would you rather be done for the other two questions? I mean like, not to sound mean but, if you have to live with it, how would you like it to be done? It seems unlikely that this discussion will come to a conclusion.

Saiyr has suggested that the higher ups just decided in this reply , which I assume also does not include the Decepticons. It seems like the best course of action for something that two sides cannot agree or compromise on. Yea, we all presented our best arguments and I doubt anyone will be able to convince anyone they haven't already.

If the Admins do decide to take over this case, we'd better just stop and wait. Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Jump to: navigation , search. Sorting order: last modified first newest threads first oldest threads first. Contents Thread title Replies Last modified To-do list. To-do list. History Summarize. Edited by another user. Last edit: , 26 September First, before the wiki's actually updated, each of the updates should be confirmed. Update Commerce page with Smugglers, and make NPC pages for them Make a section similar to the Daily Shadow Missions for Today's Smuggler IF it's the spawning of Smugglers are based on something, see if a schedule similar to the Price timer, the Moon Gate timer, and the Rua timer on the forums can be built Update all the links connected to the Merchant Destiny section.

Specifically, we might want to decide now if the Merchant-only Blueprints , Sewing Patterns , and woodcrafting recipes deserve a new section or just a new row in the Blacksmithing List , Tailoring List , and Carpentry List. All of the Part-time Jobs section of all the NPCs that give them should be updated with the Merchant-only rewards and production EXP, too, though I don't think I've seen a page that lists that yet All of the Skills that can be obtained by choosing a Merchant Beginner destiny should be noted.

Update Weight of Desert Giant I think that's all that's necessary. To my knowledge, We got reforge in g15s1 and seal scrolls g14s? Parent More. I didn't get any cards The only character on my account is an Elf. Maybe they accidentally distributed these cards? At least I'll just take it for what it is. Renovation Extra History Summarize. Edited by 2 users. Last edit: , 16 August Patch Notes of Renovation Extra. Alban Knights Training Center : New instanced zone with modifiable enemy strength.

Talent Adjustment: Journal entries added for reaching level 2 Novice , level 5 Naive , level 7 Senior , and level 11 Expert for each talent. AP is rewarded for completing these journal entries. Players with Beginner's Benefits receive additional AP. All that AP. Also no idea what to do with 3k AP. Reorganization pending. Also can we get rid of what patch other servers are on at the top as well as the trivia?

Not an important person, but I also vote for removal of the question marked oversea content. Going through the old patch notes is a nightmare I think saying what version number other servers are on is just stupid. That being said, I do think we should say what update title if they're on master chef, treasure hunter, Saga 2, etc another server is on and link to their site, like we do now. Just remove the version number crap. I don't think we should remove the trivia line about Pioneers of Iria being three separate generations in other servers, resulting in a massive patch in NA.

But I don't necessarily think it belongs in trivia, it can go up to the Pioneers of Iria section. I agree with merging seasons up IF we can prove that certain patches came in one update and not separate updates. G can use some re-writing. Should we re-write G the same way its written for G15 - Treasure Hunter?

Edited by 3 users. Last edit: , 21 July Compare the three below: Generation 1. Patch Notes of Generation 1, Season 1. Must be a subscriber of one of 4 Premium Services in order to receive Mainstream Quests. The ' Premium Shop ' button has been added in the game menu. Guild functions have been implemented Accessible through friends list.

Guild leaders have to be a subscriber of either Fantasy Life Club or Extra Storage service in order to manage the guild. The 'Rebirth' button has been added Accessible from character selection screen. The 'Buy Card' button has been added Accessible from character selection screen. New Dungeons Alby Dungeon for party of 1, 2, and 4 have been implemented.

Ciar Dungeon for party of 1, 2, and 4 have been implemented. Fiodh Dungeon for party of 1, 2, and 4 have been implemented. New Skills Support Shot can now be learned.

Support Shot is learned by talking to Trefor about skills after obtaining the Ranged Attack skill. Fishing can now be learned. Fishing is learned by equipping a Fishing Rod and a Bait Tin.

New Titles can be obtained. New Items Item Bag 7x5 has been added. Merchant Licenses have been added. Big Gold Pouch has been added. The Big Gold Pouch can hold up to 50, Gold. Skill Books have been added. New books that can be purchased by NPCs can now help practice certain skills.

New Armors and Weapons are now available. Crossbow : Available at Nerys Dunbarton. Claymore : Available at Elen Bangor. Patch Notes of Generation 1, Season 2. The Item Shop is accessible by clicking on the shop button at the bottom of the game screen. New Items Item Bag 7x6 has been added. It can be purchased from General Shops in most towns. New Premium Character styles have been added. More translation script has been added to Magic Mastery 's skill description.

Other minor bugs have been fixed. Generation Generation 13 Mainstream Quests. Persona actions obtained upon completion of Generation New area: Avon Theatre Mission released. Elite Shadow Mission difficulty added. The required accumulated level is 1. You are required to have a pass to enter an Elite Shadow Mission.

Beginner Quests have been revamped. New characters no longer receive Eiry. The Intelligence formula was revised. Defense is split into Physical and Magical Defense. Magic Attack and Defense visible on the character window.

Knockdown Gauge is now visible to players. Lucky Gather effect added when gathering materials. Players receive two or twenty one materials upon a lucky gather.

The Luck stat affects Lucky Gather rate. Destiny system added. Mage, Ranger, Warrior, Alchemist classes added. Character window, character creation window, and tips windows have been revised.

The quest arrow was redesigned. Quest arrow and markers can be disabled via options. Proficiency is now gained significantly faster. The level up effect was changed. Artisan Upgrade can now be done on the final upgrade of all equipment. Special Upgrade was available to weapons after receiving the gem upgrade. Difficulty of Field Bosses has been rebalanced for stronger players.

Most Field Bosses now drop unique enchants. Many new enchants have been added. Patch Notes of Generation 13, Season 2. Combo Card is now available. The difficulty of several Shadow Missions were rebalanced. The rewards for various Shadow Missions were rebalanced. The rewards for Hot Air Ballooning and Rafting have been changed.

The Ghosts summoned by the Demi Lich and the Banshee no longer give experience or gold when killed. Enthralling Performance has increased duration at lower ranks, reduced stamina cost, increased enemy CP limit, and can lure 2 additional monsters starting at rank 5. Hail Storm now consumes mana for the duration of the skill.

New characters now receives 13 Nao Soul Stones on their creation instead of Accounts with characters under total level may rebirth daily Every 24 hours. Accounts with characters under total level can get free skill resets by Duncan.

Accounts with characters under total level now receive a Thoroughbred Horse Card. Unlike normal Thoroughbreds, their inventories are disabled and will not be usable after 7 days of their creations.

Talent System : Essentially a replacement of Destiny. New characters and characters during rebirth can select a talent. Existing characters before the implementation of talents can choose a talent upon log-in. In addition to 2x training and base, leveling, and aging bonuses, talents contribute to a permanent stat boost when ranked regardless of chosen talent.

Skill ranks related to that talent will also contribute to the level of the talent, which affects the stats provided, talent icon, and prefix title. There are a total of 16 talent levels. You can change the Talent Title once per day.

There are special hidden talent titles that can be unlocked when you reach a certain level in multiple talents. Monster HP was re-adjusted. Ore stack limit was increased from 10 to One Ore Pile now produces 7 Ores. Required to use Puppetry Skills. Strengthened by Strength and Dexterity.

Marionettes are aesthetic items used to alter the appearance of a marionette. They also provide 1 Defense and 1 Protection to the player.

Other: New Puppeteer-related Enchants. New Potion Making recipes for Marionette Potions. New Handicraft recipes for Marionette Repair Sets.

New Questline: Puppeteer. North America Exclusive: The gender restrictions on Marriage have been lifted. Patch Notes of Generation 17, Season 3 - Shamala. New Collection Journals : Hunting and Transformation. New Difficulty: Lord. Exceedingly more difficult than Elite. All party members must have a Lord Pass in order to enter it.

All party members must have at least one level 15 talent. Lord Difficulty missions can only be done three times per day. Non- Mainstream Quest total level restrictions were replaced with a count of talent levels. Basic: No limit. Intermediate: One level 5 talent.

Advanced: One level 8 talent. Hard: One level 11 talent. Elite: No limit, requires an elite pass. This also applies to Theatre Missions.

Every time I try to launch Mabi it loads the hackshield and then crashes. I get the error 0x I've tried all the typical things: running both mabinogi. I can't enable compatibility mode because the tab isn't there for either file.

Downloading the game from Mabi's site does the same thing. Anyone have suggestions? Anyone else have windows 10 that play Mabi? EDIT:I have both reinstalled mabi from steam and had steam verify files, neither worked. Also when I get the error screen after I click close or cancel my mouse and the other usb ports on the same multiplexer stop working and I have to unplug them and plug them back in to get them to work again. Last edited by Dash2justice ; 15 Dec, pm. Showing 1 - 15 of 16 comments.

That error is coming up because you should be missing the NGGate. Could either try to reinstall or have steam verify it to see if it'll be added back.

ChawmiMcbitey You could possible have Mabinogi set to a resolution that is not supported by your display. Check to see that what you have chosen in Mabi matches that of your monitor's specs from the manufacturer. If that resolution doesn't show up, make sure that there is a check in "Widescreen Mode".

The images. December 20, edited December 20, If it just started recently, I would assume the same as Ktty. I use a program called 'Borderless Gaming' because recently my game refused to full-screen in the correct resolution and now no resolution option fits my screen correctly.

I also tried setting it manually with Nvidia controls but that didn't work either. I have a friend that also uses it on a different OS version that cant do that so they have to ctrl-alt-delete, but I mean if you absolutely have to have a fullscreen that's how I've been doing it for the last few months, and Windows 10 did it to me as well.

December 22, edited December 22, Ktty said:. December 22, Zincathon said:. January 14, edited January 14, Been having this problem for about a month and a half the thing that bugs me the most about it is i prefer to play full screen mode and not have this issue cause having to signout of computer account just to break the issue is annoying to no end, especially when u dont mean to toggle between modes. January 16, Ktty Toaster, that's a good impression of your pc.

I guess I just prefer running in windowed mode anyway. Tir Chonaill, Filia, Vales. Patch Notes of Generation 15, Season 1.

Generation Merchant of Venice Storyline added. Arrow Revolver changes: Stamina cost was halved. Damage was increased. The size may vary according to the monster. Has a chance to drop a unique item. Only Commonwealth of Belvast is available. Commerce : New trade system that allows players to transport goods between towns in Uladh and Belvast Island.

Bandits prowl along the trade routes and ambush and attempt to rob players. Successful trades earns Ducats. These are used to buy different transportation methods from the Ogre Transport Helper or various items from the Trade Assistant Imp, or repair Fomor Weapons. They are weapons similar to normal types but with slightly higher stats. Cannot be crafted, Special Upgraded , nor made into a Spirit Weapon. They are special weapons with high stats and possess a special effect.

Other: All Chapter 4 Generation's difficulties were lowered even further. Boarding Passes are no longer required to ride trans-continental boats and has been removed. There is no boat that sails between Port Qilla to Commonwealth of Belvast. Exploration Quests no longer rewards Gold. Shadow Missions ' Rewards have been rebalanced. Field Monsters' EXP has increased.

Players using Hide can now be seen by all other players rather than just party members. Continent Warp is now listed as an action.

Fixed Color Dye Ampoules can be changed through Synthesis with special formulas. Screen Resolution Changes: Default resolution becomes x Support for widescreen monitors added. The fishing rate for fishes and their sizes were increased. Small changes were made in the Collection Journal requirements. New Enchants : Thorn Lotus Elf's Item mouse-over view now labels enchants on items as prefix and suffix and gives more detailed upgrade information.

Patch Notes of Generation 15, Season 2. Magic Changes: Meditation 's effects were greatly increased. Mana Evaporation was removed. Mana Preservation Stones can no longer be made through Synthesis. Blaze 's damage is now influenced by Magic Damage rather than Intelligence. Item Bags can now be adjusted to have an item to automatically be placed in that bag when picking up an item. Shops were updated to sell them in stacks of 10 and Tara Rath Royal Castle can now be entered without any restrictions.

Palm tree props and more interactive benches were added to the Commonwealth of Belvast. Patch Notes of Generation 15, Season 3. If you trade with him, you will be able to sell items for more Ducats, but you will lose merchant rating from the town the goods originated from. However, if you sell the Today's Item to the smuggler, you will not lose merchant rating.

This is only possible once per real day. Powerful Bandits appear near Byrun. Players will receive additional EXP when Gathering. Players will receive additional Part-time Jobs rewards. Players will be able to use Merchant-only Blueprints and Sewing Patterns. Can see Smuggler locations on their mini maps. An Unlearned tab was added to the Skills window which shows skills the player has not learned yet and includes a "Learn Method" button that states how to obtain the skill.

Weight of Desert Giant now has lower chance of petrifying. You cannot petrify the monster twice in a row for five minutes after successful petrifying. Two new optional skill bars added. Toggled from the the Options window, under Game, under Etc. You may also lock and unlock the ability to move them. They are by default on the right and left sides of the screen.

These skill bars do not correspond with any key on the keyboard, thus they are click-only. Mini Map now marks NPCs green , neutral-monsters white , and aggressive-monsters red. If you put your mouse on the map, you can see the name of NPCs. This only occurs in field areas; Dungeons and Shadow Missions does not have this function.

Patch Notes of Generation 15, Season 4. Will is unaltered and increases Weapon Durability. During Commerce , Outlaws may spawn before Bandits , strengthening their rank by one. After clicking the Wanted Board, players are given the options to hunt one of the wanted Outlaws. This allows players to initiate ambush spots, in which the mobs have a chance to drop an Outlaw's Homestead Pass to enter their hideout. The Outlaw themselves have a very low chance of appearing inside, otherwise typical Bandits will appear in this place.

Mana Shield efficiency is now influenced by Magic Attack rather than the Intelligence stat. Windmill no longer consumes HP upon use, but no longer has invincibility frames. Summon Golem 's Windmill Rank has decreased from 5 to 6. Heat Buster now has a small splash effect. Other: New Enchants and Items. Patch Notes of Generation 16, Season 1. Generation Macbeth Storyline added. Players receive more Will from this Destiny. Knuckles Changes: Knuckles are no longer race-restricted.

The damage of Knuckles is now increased by Will rather than Strength. With a Knuckle equipped, the loading time of Counterattack is reduced to 0. However, this uses more Stamina , and cannot be loaded while stunned.

Reforging effects for Fighter Skills were added. Combo Card effects for Fighter Skills were added. Other: New Area: Beach of Scathach. Moon Gates now function similarly to Mana Tunnels ; Players can warp to any location rather than having a set location followed on a set schedule. This change does not apply to pets. All players will automatically have the Ceo Island Moon Gate memorized.

Other Moon Gate locations can be memorized by simply clicking on them while they are activated. Meditation has been uncapped from 9 to 8. Beauty Shop and Pons were implemented. Dynamic Combat System: The following skills had their loading and cooldown times adjusted along with miscellaneous tweaks: Defense : The 1.

A 7 second cooldown time was added. Counterattack : The 1. A 7 second cooldown time, 4 with knuckles equipped, was added. Smash : The 2 second load time for humans , the 2. A 3 second cooldown time was added for all races. Damage was increased for giants.

Windmill : The 1. A 4 second cooldown time, 3. Charge : The 2 second load time was removed and loading is now instantaneous. The cooldown time was unadjusted. Final Hit : The 2 second load time was removed and loading is now instantaneous.

Lance Charge : The 2 second load time was removed and loading is now instantaneous. Lance Counter : The 0. Giant Full Swing : The 1 second load time was removed and loading is now instantaneous. Ranged Attack : The 0. Magnum Shot : The 2 second load time, 1. A 2 second cooldown time, 1. Support Shot : The 0. A 2 second cooldown time was added. Crash Shot : The 3 second load time, 2. A 7 second cooldown time, 6. Arrow Revolver : The 2 second load time, 1. A 4 second cooldown time, 3 at rank 1, was added.

Mirage Missile : The 2 second load time was removed and loading is now instantaneous. Throwing Attack : The 2 second load time was removed and loading is now instantaneous.

Control of Darkness : The 2. A 6 second cooldown time was added. Icebolt : The load time was reduced from 2 seconds to 1. Lightning Bolt : The load time was reduced from 2 seconds to 1.

Firebolt : The load time was reduced from 2. Ice Spear : The load time was increased from 2 seconds to 2. Thunder : The load time was reduced from 5. Fireball : The load time was reduced from 5 seconds to 4. Water Cannon : The load time was reduced from 2.

Flame Burst : The load time was reduced from 2. Sand Burst : The load time was reduced from 2. Frozen Blast : The load time was reduced from 2. Rain Casting : The load time was reduced from 10 seconds to 9. Shock : The load time was reduced from 3 seconds to 2. Summon Golem : Load time was reduced from 5 seconds to 3. Stun for a player and Role-playing Character was greatly reduced.

Melee Auto Defense no longer affects attacking players and Role-playing Characters in any way. Crossbow aim rate was increased. Sharp Mind has been changed into a hidden skill. AP previously allocated to this skill will be returned and HP obtained from this skill will be removed. Skills the character has not learned will now show the actual skill rather than a question mark if a skill icon for it exists.

Auto Charge function: By holding down the a skill with multiple charges for several seconds until the word "Charge" appears above the character's head, the player will continue loading that skill until maxed out. New Option : Cursor Targeting - When enabled, the player's cursor will automatically lock-on to the nearest enemy without pressing Ctrl. New Hotkey Command: - Pressing switches to the next nearest target. Default Button: Tab. Generations 1 , 2 , and 3 Renewal: Elves and Giants can now perform these Generations.

Elves and Giants can now obtain their Falcon and Beast transformations, respectively, from completing Generation 2. The Falcon Quest , the Beast Quest was removed.

Generation 1 quests now reward AP for a total of The Paladin Passive Defense Quest was removed. Players made prior to the update can choose which of the three Generations to start at by talking to Lorna. Players still performing these generations prior to the update can still perform their old versions until they talk to Lorna and make a decision.

Warning: Choosing a later generation makes the earlier ones unable to be redone e. However, choosing an earlier generation makes the next one doable e. Warning: "C1 Complete" means the player does not want to redo any of the old generations. Role-playing dungeons that required more than 1 people can now be soloed. Players who have already finished these Generations may redo the old ones. Players will not lose their transformation if they decide to redo.

Commerce Trading between Dunbarton , Port Cobh , and Belvast for the last three items on the list were readjusted to deduct profit earned. Striking an enemy with an Instrument will resonate a musical note.

Using any String Instrument will resonate a note from the range of a Lute. Using any Wind Instrument will resonate a note from the range of a Flute. Using a Physis Tuba will resonate a note from itself. Using a Handbell will create a note of itself.

Training Requirements for Playing Instrument were adjusted. Musical Knowledge has been uncapped from 4 to 1 and Composing from 5 to 1. Both skills cannot be mastered, however. Instruments are no longer race-restricted. Music 2x EXP Potion. New Beginner and Bard-related Enchants. New Instruments: Lyre and Hand Chimes.

Guild Stones will be unavailable for setup in the Camp area; existing Guild Stones will be relocated elsewhere near by. Existing scrolls were not removed. Hot Spring Monkey's list of items were re-hauled. Jousting and Fashion Show were given more prizes.

Auction 's list of items was re-hauled. Extra 1 : Rafting Renewal: Stars are now a physical item and expire after 3 real-time.

The reward list was re-hauled. Rafting monsters now give exploration experience upon defeat. Some minimum bid price values were modified. All Trade Assistant Imps now sells Blago Noir and Errans Sauvignon in stacks of 1, 10, and 20 for 50, , and gold, respectively.

New Skill: Wine Making. The cooldowns of Defense and Counterattack now occurs when the skills successfully activate instead of completely loading them.

Patch Notes of Generation 17, Season 1 - Grandmaster. Talent : Essentially a replacement of Destiny. New characters and characters during rebirth can select a talent.

Existing characters before the implementation of talents can choose a talent upon log-in. In addition to 2x training and base, leveling, and aging bonuses, talents contribute to a permanent stat boost when ranked regardless of chosen talent. Skill ranks related to that talent will also contribute to the level of the talent, which affects the stats provided, talent icon, and prefix title.

There are a total of 16 talent levels. You can change the Talent Title once per day. There are special hidden talent titles that can be unlocked when you reach a certain level in multiple talents. Monster HP was re-adjusted. Ore stack limit was increased from 10 to One Ore Pile now produces 7 Ores. Required to use Puppetry Skills. Strengthened by Strength and Dexterity. Marionettes are aesthetic items used to alter the appearance of a marionette.

They also provide 1 Defense and 1 Protection to the player. Other: New Puppeteer-related Enchants. New Potion Making recipes for Marionette Potions.

New Handicraft recipes for Marionette Repair Sets. North America Exclusive: The gender restrictions on Marriage have been lifted. Patch Notes of Generation 17, Season 3 - Shamala. New Collection Journals : Hunting and Transformation. New Difficulty: Lord. Exceedingly more difficult than Elite.

All party members must have a Lord Pass in order to enter it. All party members must have at least one level 15 talent. Lord Difficulty missions can only be done three times per day. Non- Mainstream Quest total level restrictions were replaced with a count of talent levels. Basic: No limit. Intermediate: One level 5 talent. Advanced: One level 8 talent. Hard: One level 11 talent.

Elite: No limit, requires an elite pass. This also applies to Theatre Missions. Other: New Enchants. Obtained from Lord Missions. New Equipment: Demonic Equipment. The manuals and materials are obtained from Lord Missions. Experience needed for level-ups was lowered. Daily Quests that provides AP was added. Mainstream Quest Adjustment: Several mainstream quests now receive additional rewards upon completion.

Players who have completed the generations beforehand will receive quests to speak to Duncan to receive the missing additional rewards. Generations 9 through 16 's have been renewed. Experience rewards from these Missions have been drastically lowered. You may choose to start some mainstream quests further in a Chapter than one before. For example, you can start Generation 10 before Generation 9. However, you cannot start every mainstream first, such as Generation 12 before There is also a certain total level requirement when selecting certain generations.

Other: The Music Buff Duration stat was changed from a percentage to a whole number. Nightmare Storyline added. Patch Notes of Iria Update. Iria Update: Temple Ruins added. Dragon Bone Tomb added. Connous Oasis added. Shyllien Nature Reserve added. Silva Forest may now be accessed in Physis. Hillwen Mine added.

Unfrozen Lake added. Wandering Prison Ghosts added. Rano's, Connous's, and Physis's minimaps have been redesigned to accommodate these changes. Iria Raid : New quest system that provides experience, gold, and items based on player's contribution. Gold and item rewards are now directly sent to your inventory instead of dropped at your feet upon the boss's death.

Spawn times have been readjusted. Fomor Command Scrolls for these bosses have been removed. Announcement of appearance and defeat for these bosses has been removed. Normal Experience for these bosses is now equally shared amongst contributing players. Pets and Partners can no longer be summoned in the vicinity of an Iria Raid.

They will also be forcibly desummoned when approaching one. These bosses' HP has been drastically increased. Giant Alligator and Desert Dragon will no longer attempt to run away. Giant Lioness' spawn count has decreased from 6 to 2. Giant Sandworm's spawn count has decreased from 2 to 1. These bosses summoned through the Monster Summoning Urn do not receive any changes to rewards, EXP, and HP, nor are they affected by the raid quest system.

Exploration Cap Quests are no longer required to exceed levels 5, 10, 15, or 20 for the first time. New Option : Mini Effects - Disables most, if not all, visual effects. Rath Royal Castle 's Courtyard is now on a separate map from Tara. The garden portion of Rath Royal Castle is no longer a flight zone.



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