A frustrating thing was distinguishing various inclines or bumps that are not very clear, such as stairs or railroad tracks. You may not know they are stairs or tracks until your rider starts bouncing up and down and flipping over. In addition, at one point when executing a fastplant on the clock face of the clock tower, my rider disappeared into the tower.
He was stuck there and brick walls were the only graphics on screen. There are other points where the view pulls you to the side of the rider you have performing a landing on a lip and a wall all of a sudden blocks your view.
That is until the game whips you above your now prone rider, staring at his crumpled body and bike. Please note, parents, that crashing at any point will cause a spray of blood to come from your rider. If you are not a heavy metal fan or don't enjoy the grunge-style music associated with these types of games, download your own personal music choices to the game.
It makes the experience that mush more enjoyable. Music audio is clear and unobtrusive unless you desire to crank it to plaster pealing levels. Sound effects are typical and at times quite funny. You have to smile when you accidentally send your rider into deep water and you hear a splash and 'plunk. But then again, hearing your rider and his bike getting run over by the train or being hit by a car is somewhat disconcerting yet humorous in a sick, twisted way. A frustrating point between the audio and gameplay was in Free Ride mode, which has no time limits or challenges.
This means the music tracks, included tracks or personal downloads, will switch after the average four-minute song length. Suddenly, you'll find yourself frozen in the air for a second, stuck in mid-trick while the track changes. One second is an eternity when playing sports games and can easily throw off your rhythm. This doesn't occur in other modes due to the three-minute time limit, well below the average music track length. However, the amount of glitches and quirks that occurred became too much of a frustration.
The immense levels provided variety and personality to each location but, once again, you still need to control your rider as he moves from section to section, performing tricks along the way.
Controls outside of executing tricks were frustrating and views were at times dizzying. With its strong point on quantity, Dave Mirra's Freestyle BMX 2 fails on the quality of rider control and in distinct graphics. As extreme sports have become more popular, it was only a matter of time before they made their way to video games.
Now with Tony Hawk paving the way for Activision, creating a game with unexpected success, other publishers are getting in on the action. Instead of attempting to compete against the highly successful Tony Hawk skateboarding series, Acclaim made a smart move and signed one of the greatest freestyle BMX riders around. With a variety of riders and ten massive levels that are four times larger than the previous version, chances are this won't be a game that you can complete in a week. In addition, there are ten multiplayer games and a trick system that allows for amazing amounts of combinations.
Its only drawback is the benchmark set by the Tony Hawk's Pro Skater series. Although different sports, both games run on the same principles and Tony Hawk's Pro Skater moved the mark to an almost unreachable level. Before starting, however, one of the ten riders must be selected -- paying attention to the eight different attributes will help simplify the process. Besides selecting the rider, a bike must be chosen. However, only one bike is available at first, since the rest start out locked.
Once starting the Proquest mode, challenges are given to advance to the next stage of a level. Some of these challenges are straightforward, such as performing a particular trick, while others include locating specific objects. This is where things can slow down or become frustrating, as some of the tricks are extremely difficult to pull off.
To offset this frustration, other goals were put in to allow some distraction from working on performing a difficult challenge.
This is where the 'Gap Challenges'? In each level, there are ten to thirty Gap Challenges hidden and if all are found, Respect points are given which are used to unlock features. These extra challenges consist of pulling off tricks over terrain gaps to encourage creativity and bigger tricks. Respect points can also be gained by completing regular challenges and levels, so seeking out Gap Challenges are not necessary.
If you reach 10, Respect points, however, the competition event opens where races are held so this may provide some motivation. The level was shredded! Plus, I found I started really grooving when I was using a gamepad. The first six levels let you learn tricks and achieve objectives so you can get better bikes and cool new clothes. The last six levels are competition levels in which you compete against nine other computer riders, so you better have your stuff ready.
I noticed that when I got to the competition levels, the game became as addicting as Rice Crispy treats. Occasionally, the rider gets stuck, falling through the map.
Or, my personal favorite, sometimes the rider embeds himself in a rail or box. I really started to enjoy the graphics when, later in the game, I got to ride in a re-creation of an actual skate park in San Jose, Calif. The rails, spines, and fun boxes looked awesome, as did the vert sections.
I also enjoyed the outdoor riding sections, but the graphics just looked better in the indoor sections. The bike and rider detail is very nicely done. So all in all, I would have to say "Great job! Music soundtracks tend to get very stale when playing a game over and over. I normally wind up just shutting down the audio and throwing on one of my own CDs.
Whoever picked the music was right on the nose because it just makes you want to ride like a demon let loose from hell. The toughest thing to learn in the game is all the different trick combos, but that just comes from practice. The manual does explain all the different game types within the game, provides brief overviews of the tricks and, of course, it contains the standard installation section. But given the range of other gameplay modes, this absence is little more than a small nitpick.
It's fast, fun, and has excellent replayability that will keep you coming back for more. Too bad Acclaim discontinued this PC version shortly after release in , leaving only the console versions in the market. Enter one or more words that must all appear in category, title or description.
Screenshots from MobyGames. Christopher Coonan 1 point. So I met Dave. I know most of the riders in the game. Kenan is a personal friend from my Shoreham BMX days and we used to ride together when we were kids. This said, this game holds alot of nostalgia for me. After Dave left I couldn't play it but after all these years I think it's time to take Hark Dog out for a ride in this game Gazz 1 point.
Durukan 0 point. Share your gamer memories, help others to run the game or comment anything you'd like. We may have multiple downloads for few games when different versions are available.
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