Dungeon siege 2 broken world no cd crack german




















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Guide Index. Broken World. Back in the day when the game first launched at Steam people that bought it received a copy of the game with Broken World, but curiously nowadays those who purchase do not.

I don't really know the exact reasons which led to this but it may range from a servers bug from Steam to licensing issues, even the BW executable is being used to launch the vanilla game, which doesn't make sense at all But cry no more, fellow dungeoneer, you can now re-enable it.

Hope you enjoy it. To make the expansion work with steam, you'll need few missing files. Join The Kingdom of Ehb. Rating the guide, favoriting and also sharing is important, doing it you are helping this very guide to remain at the top on the community hub page, so other players will be able to see it, and also, you will be able to keep track of this guide, because sometimes the files get updated, with better fixes, even bonus maps and additional stuff.

You can find people to play with at The Kingdom of Ehb. Combat magic focuses on causing massive amounts of damage and weakening enemies with curses, while nature magic focuses more on healing, summoning and strengthening party members with embrace and wrath enchantments.

Parties are limited to a maximum of two concurrent buffs. Pets' spells count towards this buff limit, but their emanations see above do not.

Weapon enhancement spells, used by the Fist of Stone and Blood Assassin characters introduced in the expansion, also do not count towards this limit. Each enemy may only have one debuff placed on it at a time. All negative effects count towards this limit, including curses and stuns. Dungeon Siege II's «game over» system is similar to that in many other role-playing games. When a character loses enough health, he or she usually falls into a state of unconsciousness.

The character falls to the ground, unable to move, and must wait for his or her health to slowly regenerate itself or wait for magical healing from another character. If a character is hit hard enough by an enemy, or if an enemy is persistent in attacking an unconscious character, the character may eventually be killed.

Once death occurs, the character can no longer be healed and must be resurrected by another character or by a special Necromancer NPC in town. If the entire party is slain, the party may choose to continue by respawning back in town without their equipment. Their equipment is left on their corpses. The party must then find a way to retrieve its fallen equipment, either by venturing back to the characters' corpses or by having them summoned to town by a Necromancer NPC for a monetary charge.

The player character and Drevin are ordered to capture a temple held by dryads. After the temple is captured, however, Valdis attacks the mercenaries. Drevin is killed, but the player character is only knocked unconscious. The player character regains consciousness in the custody of the dryads.

On the way home, the player character rescues an old man from Plague-maddened dryads. The old man then describes an event called the Great Cataclysm, caused when the Sword of Zaramoth that Valdis wields struck a magical shield called the Shield of Azunai.

The blow shattered the shield, causing a catastrophe that ended the First Age. Valdis hopes to cause another such catastrophe by gathering the shards of the Shield of Azunai so he can shatter it again.

As they re-forge it, they place a medallion in the center of it for added durability. This medallion had previously been worn by Drevin; he gave it to the player character before he died. The shield protects him from the Dark Wizards, but the battle with Valdis himself proves to be a stalemate until the old man appears and takes the shield from the player character.

He gives the shield to Valdis, revealing that he is a Dark Wizard. Valdis tries to destroy the shield with the Sword of Zaramoth, but when he strikes the shield, his sword shatters instead. Valdis and the player character resume the battle, in which Valdis is killed. Multiple players can cooperate in separate-but-allied parties.

There is a total limit of eight characters, though only four can be player-controlled. Purchased pets count towards this limit but summoned creatures from spells do not. There is an unsupported «old school» mode in multiplayer, allowing up to eight players to play simultaneously. For LAN and Internet play, saved games are stored on the players' own computers. For GameSpy play, saved games and characters are stored on GameSpy's servers. The GameSpy environment limits the amount of online cheating that can take place, but as of late beta, the possibility still existed.

GameSpy characters can be downloaded from the GameSpy servers to players' computers, where they can then be used for Internet, LAN, and single-player games. The reverse is not true: GameSpy characters can only be created and leveled on the GameSpy network itself.

GS network supports only original games; pirate copies are blocked due to CD-Key control.



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