One player deals while the others fall, and there are no turns. Players are always active, you can play cards nearly everywhere, and the dealer controls the speed of the game. Players can play cards on each other, or on themselves.
Those Skips come in really handy at the end of the deck, when the dealer starts handing out the Ground cards. Originally released in with artwork by Brian Snoddy, Falling is out in a shiny new edition illustrated by Val Mayerik as of Fall The original edition of Falling is available for free as a print-and-play. Meanwhile, the players can pick up the cards they are dealt and play them on themselves or other players for a variety of results. Cards can cause players to be dealt an extra card, or to be skipped by the dealer, or to have their deck split into two.
These actions can be stolen, pushed away, stopped, or even doubled by other cards. Falling is a great game to pull out quickly in a group. But even when that happens, its only a few seconds, and the game keeps moving. In summary, Falling is fun, fast-paced, and funny, and I can highly recommend it for just about anyone.
And maybe a review! Thoughts on that? Good idea? Bad idea? Futurewolfie loves epic games, space, and epic games set in space. You'll find him rolling fistfuls of dice, reveling in thematic goodness, and giving Farmerlenny a hard time for liking boring stuff. I like the video review idea…and Falling. Catch a Ground card, and you're dead. If you can find a copy. We have changed a few things in the new edition, as well as the art.
The original "Grab" and "Push" cards have been combined into one card, called "Move. They are all permanent riders, which means that the dealer does not sweep them. The Anvil is a permanent Hit, the Parachute is a permanent Skip, and the Goggles are a permanent ride that do nothing. Play the game and you'll understand why that's relevant. Everyone is falling. And fighting.
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